Wednesday, August 25, 2010
Getting Out of My Funk – Halloween Work Started
Well, finally getting out of my post move funk (being in the hospital last week didn’t help either) – yeah I know, took me long enough. I think I get a buzz out of working under pressure. And well, the pressure is on because it’s Halloween crunch time and I hadn’t done jack shit until now. So anyways, I’ve gotten the general theme and yard plan sketched out. I’ve decided to work on the major large scale props first before doing any character additions. This year’s large prop additions are:
. Finish those damn wall panels I started last year (not really all that much left to do, all detail work now).
. Do that crypt/sarcophagus I had been meaning to do now for two years. And this is what I’ve been currently doing.
For the crypt, I’ve been inspired by the work going on over at the Davis House (those guys do some amazing work). If time permits I’ll be animating the lid to this much like the Hallowed Haunting Grounds had done. I’ve got most of the foam cut, just a few pieces to go. Then its glue time and then my virginal venture in monster mud before painting.
Other Updates
I know I’ve got some updates to do to the Hauntcast Android App. With everything going on post move and prepping for Halloween I haven’t even fired up the development environment since before the move. I promise folks I haven’t forgotten about you. To sweeten the deal, in addition to the bug fixes, I’ll throw in some bonus features when I do get around to it to at least make it worth this wait.


